After four weeks of complaints by the community, Square Enix and Crystal Dynamics have eliminated the experience accelerators for Marvel s Avengers that could be achieved through micropayments: We apologize for no To have responded faster to your requests about the addition of payment consumables in the store », we can read on the official Twitter account of the game. We introduced them as an option for a constantly changing players basis and we did not see them as a Pay-to-Win by not offering power directly. Developers expect this to be the first step to reconstruct the trust between their team and players.
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However, and despite how much the players have celebrated this reverse gear, in Square Enix they continue disappointed with the title that it was intended to be their great bet within the games as a service. At a meeting with the shareholders in which its annual report has been submitted, the president of the Yosuke Matsuda company has admitted that working with Crystal Dynamics was a bad decision. In spite of everything, Matsuda wanted to emphasize that the experience has helped them to understand what the difficulties of working on this type of games are and the importance of choosing designs with which they feel comfortable: «while the challenges we face with this Title have produced disappointing results, we are sure that games as services will continue to grow while the industry opens on services ».
Published in August 2020, Marvel s Avengers has had much worse performance than Square Enix s most pessimistic estimates. In just two months he lost 96% of his base of players causing direct losses from almost 40 million euros. On September 30, the title arrived at Game Pass without micropayments and accompanied by all the DLC published to date.
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