Blizzard announced on the 15th, Diablo 2: Leather Problems issued on the last few days through the official homepage. It is to give transparency to the cause of the problem, resolution and action, and to present directions to go forward.
First, Blizzard said that the overload of the server database was the main cause of the reason for the reasons of server problems. It is contemplated that the performance improvement update, which has been on the 8th, and the surged since the 9th, continuing to be afraid of global databases. Easily talking about it, it is that the server has not been able to respond to the predicted user from the weekend.
As a result, some of the users had to experience a few times of unwanted server rollbacks, and the evaporation of items due to this. About this, Blizzard said, It was more important to quickly roll back to people to play for a long time for a long time to restore lost data. In addition, I added that I apologize for a sudden rollback and efficiently to manage data efficiently.
Blizzard has limited the game creation and participation in the currently implemented game as a representative measure. Usually users are constantly generating rooms for item flaming, and Bosrans and said that this behavior has a crowded in the database, and has limited the speed of the communication error message.
In addition, the login queue was generated to prevent the load with the simultaneous user and to prevent the load. We maintain the population at the appropriate level, and it can be addressed early in the event of an incident in an incident.
Currently, it was also introduced to work on progress. It is a task that reduces the important function to a smaller function. Blizzard mentioned that the game list service that only provides a game list to the player, and the patches in this direction are in part.
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