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Eternal Doom Player will be shocked, how deep the multiplayer is, says the director


Surfly looks at it may look like a stone, but as soon as you get into your fingers, you realize that it is more like chess, says creative director Hugo Martin.

With DOOM EWIG now, less than two months away, Bethesda and ID software have talked a lot about the shooters in recent days and it is even referred to as the best game you've ever made (which really says in the light of the inheritance of the studio ). And if you look at the new trailer, the new gameplay and all the new information, you can easily see why you feel like that.

Another aspect of the game, which the developers seem pretty proud of, is the multiplayer. Unlike DOOM (2016), _ _doom Ewig There are no traditional multiplayer modes, but only a so-called battle mode, with which ID software attempts, the cruelty and the carnage that you normally have to do, Neargang In a unique multiplayer environment.

Talking to Gamesbeat, doom Ewig Creative Director Hugo Martin spoke a bit more about the multiplayer, about how he learns from the mistakes of the previous game and how ID software believes he will surprise those who play the game.

With the multiplayer mode we have learned that you want the card and does not follow, Martin said, talking about the unit fanbase and how the multiplayer received doom (2016) . They felt our multiplayer as a solid remix of a series of things they had already played. That's not good enough for fans of ID games. In this multiplayer mode, we really tried to do exactly what to develop innovations and do something that you have not seen before, but it is still completely feeling Nower and like the doom EWIG SINGLE PLAYER experience, they love.

What is Deadman Mode?

We are very proud of that and look forward to seeing the fans. I think they will be shocked how deep it is. At first glance, it may look like a stone, but as soon as you take it in hand, you realize that it is more like chess.

Doom EWIG is due to come out on 20 March for PS4, Xbox One, PC and Stadia. A Nintendo Switch version is also in development, and we will probably not have to wait too long to get it under control.

Tagged with: bethesda, doom, doom eternal, id software, nintendo switch, pc, ps4, stadiums, xbox one

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