This is the power of the Monstrous ID Tech 7.
Doom EWIG looks like an impressive game, and although we have already talked a lot about his action and the improvements to the predecessor in relation to the gameplay, it is also a technical point of view for ID software. This is of course possible thanks to the new ID Tech 7, the updated version of the in-house engine of the studio, which has recently become a lot of lyrical. Recently, you have published further information about how much this new engine allows you.
In an interview with IGN (which you can see below) spoke the senior engine programmer of ID SOFWARE, Billy Kahn, about how the developers with the new ID Tech 7 new visual heights could reach DOOM EWIG, from larger and more lively explosions to towards better particle effects. Something else, which enables the engine, are higher frame rates than ever for ID software games that reach up to 1000 fps (if you, of course, have the hardware for it) - which of course is particularly valuable is a rapid action title like unit.
At ID Tech 6, we reached the maximum on 250 pictures per second, Kahn said. If you have the right hardware, this game can reach 1000 pictures per second. That's the maximum we have.
There is really no upper limit, he added. I stayed here on site hardware, which we only built for testing, where scenes ran with 400 pictures per second. For people with 144-Hz monitors - or even for the new monitors that are still going on - this game will keep many years in the future and give them really amazing opportunities to use this hardware.
Doom EWIG is planned for PS4, Xbox One, PC and Stadia on 20 March. ID software has also talked about the possibility of PS5 and Xbox Series X ports of the game, although nothing has yet been confirmed. In the meantime, the switch version - which currently has no publication date - runs with 30 frames per second.
Tagged with: Bethesda, destruction forever, id software, PC
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